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	<title>Social Media Club Los Angeles &#187; social media gaming</title>
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	<link>http://www.socialmediaclub.la</link>
	<description>Bringing social media in Los Angeles to the forefront of entertainment, culture and technology.</description>
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		<title>Games Go Social: Discussion Recap</title>
		<link>http://www.socialmediaclub.la/2009/10/22/games-go-social-discussion-recap/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=games-go-social-discussion-recap</link>
		<comments>http://www.socialmediaclub.la/2009/10/22/games-go-social-discussion-recap/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 17:21:36 +0000</pubDate>
		<dc:creator>Bonnie Lee La Madeleine</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Panels]]></category>
		<category><![CDATA[Aaron Kaufman]]></category>
		<category><![CDATA[Command and Conquer]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[Ghost Attack]]></category>
		<category><![CDATA[Girl Gamer]]></category>
		<category><![CDATA[GoSub60 Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Josh Hartwell]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[online gam]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Pink cows]]></category>
		<category><![CDATA[Quin Banks]]></category>
		<category><![CDATA[Real Player]]></category>
		<category><![CDATA[SMCLA]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[social media club LA los angeles meeting]]></category>
		<category><![CDATA[social media gaming]]></category>
		<category><![CDATA[Tarver Games]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.socialmediaclub.la/?p=314</guid>
		<description><![CDATA[The ubiquity of pink cows: How Facebook and iPhone are changing the way we play. Just as the Internet has transformed how we watch movies, read books, and listen to music, social media, led by Facebook and iPhone, are changing the way we play games. How has the gaming industry responded to our new recreational [...]]]></description>
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The ubiquity of ink cows: How Facebook and iPhone are changing the way we lay.
Just as the Internet has transformed how we watch movies, read books, and listen to music, social media, led by Facebook and iPhone, are changing the way we lay games. How has the gaming industry responded to our new recreational habits? To answer this question, SMC-LA invited Girl Gamer co-founder Mike Prasad to chair “Games go social” a anel discussion exploring the impact of social media on the development and marketing of PC and console games.
Some background about the gaming industry

Market size: estimated between $46 and $65 billion in 2010.
Demographics are changing, led by strong growth in casual gaming.
Online and mobile sectors are developing and shaping business strategy.
Distribution channels are moving away from brick-and-mortar operations to digital downloads.
50% of game layers are on Facebook.

Building community: Facebook &amp; traditional computer ..." data-type="article" data-location="http://www.socialmediaclub.la/2009/10/22/games-go-social-discussion-recap/" data-title="Games Go Social: Discussion Recap" data-thumbnail="http://www.socialmediaclub.la/wp-content/uploads/2009/10/31767_3-150x150.jpg"></a><div class="tweetmeme_button" style="float: left; margin-right: 10px;">
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<p><strong> </strong></p>
<p style="text-align: left">
<div id="attachment_323" class="wp-caption alignright" style="width: 145px"><a href="http://item.rakuten.co.jp/besteverjapan/31767/"><img class="size-thumbnail wp-image-323 " src="http://www.socialmediaclub.la/wp-content/uploads/2009/10/31767_3-150x150.jpg" alt="Also floored by all the information about gaming shared last night." width="135" height="135" /></a><p class="wp-caption-text">Flattened by last night&#39;s info-overload.</p></div>
<p><strong>The ubiquity of pink cows:</strong> <strong>How Facebook and iPhone are changing the way we play.</strong></p>
<p><strong><span style="font-weight: normal">Just as the Internet has transformed how we watch movies, read books, and listen to music, social media, led by Facebook and iPhone, are changing the way we play games. How has the gaming industry responded to our new recreational habits? To answer this question, SMC-LA invited <a href="http://www.girlgamer.com/">Girl Gamer</a> co-founder Mike Prasad to chair “Games go social” a panel discussion exploring the impact of social media on the development and marketing of PC and console games.</span></strong></p>
<p><strong>Some background about the gaming industry</strong></p>
<ul>
<li>Market size: estimated between $46 and $65 billion in 2010.</li>
<li>Demographics are changing, led by strong growth in casual gaming.</li>
<li>Online and mobile sectors are developing and shaping business strategy.</li>
<li>Distribution channels are moving away from brick-and-mortar operations to digital downloads.</li>
<li>50% of game players are on Facebook.</li>
</ul>
<p><strong>Building community: Facebook &amp; traditional computer games</strong></p>
<p>Prasad opened the discussion by asking how console and computer game developers are using social media to build and strengthen communities. Aaron Kaufman, community manager for <a href="http://www.commandandconquer.com/">Command and Conquer</a>, said he uses Facebook to connect with loyal, if not hard-core, gamers.</p>
<p>“Message boards are scary,” he said, “and do not represent the actual user population.” In two months, Kaufman created a 20,000-person fan base on Facebook, and is now able to connect with more gamers, more reliably.</p>
<p>Quin Banks said that <a href="http://tarvergames.com/">Tarver Games</a> is using Facebook to help gamers of “Ghost Attack” play with friends and to prolong the experience. Since this game is intended as a television pilot, it also creates excitement and connection to characters.</p>
<p><strong>What makes a game social?</strong></p>
<p>The stereotypical social game is free, small, and everlasting, but, according to all the panelists, bragging rights are also strong motivators. (Think about how proud someone is to inform you that they have 12 pink cows while you are still trying to figure out how to play Farmville.)</p>
<p>Giving users the opportunity to create and share content, a key part of World of Warcraft’s success, also builds community. In addition, Josh Hartwell, CEO of <a href="http://www.mobiledeluxe.com/">GoSub60 Games</a>, suggested allowing users to customize a game’s presentation thereby creating a personal experience. Again, this provides opportunities to showoff that can increase motivation to play and share.</p>
<p><strong>Games go mainstream</strong></p>
<p>When iPhone made Facebook mobile, games became portable. It set the stage for Farmville and other casual games (like solitaire and word games) to infiltrate the general public. These games replace crossword puzzle books and mad-libs.</p>
<p>“They are filler,” Banks added. “We play them on our phones while waiting in line at the grocery store. The games are secondary.”</p>
<p><strong> </strong></p>
<p><strong>Strategy</strong></p>
<p>Hartwell echoed Banks’ statement when he said that gaming is a service. As a service, a game developer must think about the ongoing, long-term dialogue with a growing, and diverse, set of players. Strategically, the gamer and the developer are partners and that relationship needs to be nurtured.</p>
<p>Social media makes building this relationship easier, but requires forethought. Your users are your revenue base, and making money is necessary. Revenue models need to fair, non-exploitive, and successful. When Prasad asked if anyone was doing it right, the panel had a hard time citing any good examples.</p>
<p>Everyone is still climbing that learning curve.</p>
<p>The challenge for gaming companies in the age of social media: Make long-term commitments with gamers by sustaining (developing) interactive and collaborative communities that generate revenue.</p>
<p>* According to <a href="http://www.businessweek.com/innovate/content/jun2006/id20060623_163211.htm">Business Week</a>, PricewaterhouseCoopers predicted $46.5 billion in 2006 and<a href="http://www.businessweek.com/innovate/content/jun2006/id20060623_163211.htm"> </a><a href="http://www.reuters.com/article/pressRelease/idUS86711+21-Sep-2009+BW20090921">Reportlinker</a> estimated 8.9% growth annually, totaling $76 billion in 2013.</p>
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		</item>
		<item>
		<title>Social Media and Gaming &#8211; Blog Links</title>
		<link>http://www.socialmediaclub.la/2009/10/13/social-media-and-gaming-blog-links/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=social-media-and-gaming-blog-links</link>
		<comments>http://www.socialmediaclub.la/2009/10/13/social-media-and-gaming-blog-links/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 21:27:48 +0000</pubDate>
		<dc:creator>Tom Humbarger</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Panels]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[massive multiplayer online games]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[social media gaming]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.socialmediaclub.la/?p=291</guid>
		<description><![CDATA[As a ramp-up for the next week&#8217;s SMC-LA meeting on social media and gaming, here are a few recent blog posts on the topic to get attendees &#8216;in the mood&#8217; for the panel discussion. The Social Media-Gaming Connection by Mark Walsh What are the hottest business trends in social media? Gaming and virtual payments are [...]]]></description>
			<content:encoded><![CDATA[ <a href="http://www.mogreet.com/moshare/it/" class="moshare-button" data-channel="wordpress-1.2.3" data-message="As a ramp-u for the next week's SMC-LA meeting on social media and gaming, here are a few recent blog osts on the topic to get attendees 'in the mood' for the anel discussion.
The Social Media-Gaming Connection by Mark Walsh
What are the hottest business trends in social media? Gaming and virtual ayments are among the fastest-growing segments, according to social media experts gathered at the Advertising 2.0 conference.
Games and Social Media by Dave Taylor
One thing is for sure, it's clear that both next-gen console developers know that games developers want to add integration between their games and social networks. Microsoft can retend that it wanted to add the Facebook and Twitter features for users, but it's developers that have forced them to open u to these services.
Twitter, Facebook added to xBox 360 Dashboard
Could be that TV trays will be coming back in style because you'll be able to use social media and lay games right from your couch. It seems as if everyone is trying to  ..." data-type="article" data-location="http://www.socialmediaclub.la/2009/10/13/social-media-and-gaming-blog-links/" data-title="Social Media and Gaming &#8211; Blog Links"></a><div class="tweetmeme_button" style="float: left; margin-right: 10px;">
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<p>As a ramp-up for the next week&#8217;s <a title="SMC-LA Panel on Social Media and Gaming" href="http://www.socialmediaclub.la/games-go-social-real-player-sp-panel-1020/" target="_blank">SMC-LA meeting on social media and gaming</a>, here are a few recent blog posts on the topic to get attendees &#8216;in the mood&#8217; for the panel discussion.</p>
<p><strong><a title="The Social Media-Gaming Connection" href="http://www.mediapost.com/publications/index.cfm?fa=Articles.showArticle&amp;art_aid=107715" target="_blank">The Social Media-Gaming Connection by Mark Walsh</a></strong></p>
<blockquote><p>What are the hottest business trends in social media? Gaming and virtual payments are among the fastest-growing segments, according to social media experts gathered at the Advertising 2.0 conference.</p></blockquote>
<p><strong><a title="Games and Social Media" href="http://www.gamerzines.com/ps3/blogs/games-and-social-media.html" target="_blank">Games and Social Media by Dave Taylor</a></strong></p>
<blockquote><p>One thing is for sure, it&#8217;s clear that both next-gen console developers know that games developers want to add integration between their games and social networks. Microsoft can pretend that it wanted to add the Facebook and Twitter features for users, but it&#8217;s developers that have forced them to open up to these services.</p></blockquote>
<p><a title="Twitter and Facebook added to xbox 360 dashboard" href="http://www.huliq.com/8059/87523/twitter-facebook-added-xbox-360-dashboard" target="_blank"><strong>Twitter, Facebook added to xBox 360 Dashboard</strong></a></p>
<blockquote><p>Could be that TV trays will be coming back in style because you&#8217;ll be able to use social media and play games right from your couch. It seems as if everyone is trying to jump aboard the social networking train. Although it is very hip, it could potentially cause an outbreak of couch potatoes like the world has never seen before.</p></blockquote>
<p><a title="Top Ten Massive Multiplayer Games on Facebook" href="http://inventorspot.com/articles/top_ten_massive_multiplayer_online_games_facebook_32985" target="_blank"><strong>Top Ten Massive Multiplayer Games On Facebook</strong></a></p>
<blockquote><p>So why are they called &#8220;<a rel="nofollow" href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game"><strong><em>Massive Multiplayer Online</em></strong></a>&#8221; Games, or MMOs for short? Because the popularity of social media gaming has gone through roof and the numbers of players now engaged have skyrocketed into the millions. While many MMOs can be played on stand-alone systems like Play Station, Nintendo and Xboxgam players, the latest trend is registering for the online versions of these games on the world&#8217;s largest social network&#8230;Facebook!</p></blockquote>
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